○ Elements: Add, delete or change templates ○ Size: The number of templates available for this district Double-Click on the District/Building Template that you want to modify.Within the "City Randomizer" script there is a "Building Templates" section (3rd section down) From here you can add, delete or change Districts.Select "Cscape City" from the Hierarchy.If you want to create your own District select one of the Districts and then press CTRL+D to make a copy.The included Districts can be found at: Assets\CScape\DistrictTemplates.○ Select all objects, then from the Probuilder menu select "Merge Objects" ○ Merge and Weld: Unity 3D Probuilder Essentials - Merge and Weld
Here is the details on how to set the pivot point: Documentation: Element Actions - Center Pivot to Selected Elements If the pivot point is not set to the correct corner the layout will be wrong when you apply the mesh. If you are using Unity 2018 then make sure to pull down Probuilder 4.x from the Package Manager (Select the Window menu, then select "Package Manager").Making a CScape building template - Video.
Find the "CS Materials Tools" script attached to the CScape City Select the "CScape City" in the Hierarchyġ0. Select the "GameObject" menu, then select the "Cscape" menu, then select "Create MegaCity"ĩ. If you have not added a "Cscape City" to the scene, do so. Switch back to a game scene, create a new scene if necessary.Ĩ.
At this point we are done with the CscapeToolkit scene. Press the "Bake Textures" button on the SCcape Toolset "CScape Toolset Manager" scriptħ. Press the Previous/Next Tile buttons to navigate.ĭ.
(ie: add, remove, move windows and other objects within the Tile. Note: In the Scene tab select the "2D" button, near the top left.ĥ. The Game window will show you a 3D representation of what it will look like. Split your windows so you can see the Game and Scene side-by-side. Set the lock icon (upper right) in the inspector so that the Baker does not move away as you adjust windows, etc.Ĥ. Select the "CscapeBaker" in the Hierarchy.ģ. You can review and change values on the "Building Modifer" script on each building in a scene. Each building can have one or more facades. A GREAT site for textures: įacades are 2D objects that are templates used by Cscape to make buildings. ® Façade Material 2 Lateral: Values 0 to 9 ® Façade Material 1 Lateral: Values 0 to 9
® Façade Material 2 (front/back): Values 0 to 9 ® Façade Material 1 (front/back): Values 0 to 9 - These relate to basecolor_surface_01.png to basecolor_surface_10.png These images can be found at Assets\CScapeCDK\Editor\Resources\CScapeToolset\Surfaces ® FAÇADE SHAPE (Façade is spelled wrong all over) □ Material: All buildings will use the same Material. □ File Location: Assets/Cscape/Editor/Resources/BuildingTemplates/Buildings § File Location: Assets/Cscape/DistrictTemplates Templates are a collection of Facades on a mesh. Districts have one or more Prefab (fbx) templates. Add Standard Assets to game (some components used in Cscape)Ĭities can have one or more Districts.